DelayTrace
Delay Trace
Your past is late.
But it is still coming.
Delay Trace is a 2D time-chase platformer about movement, memory, and the consequences of your own actions.
Every route you take leaves a trace. One, three, or five seconds later, your Past self will replay it and chase you through the same space.
Run from the path you created.
Record short routes and send them back as golden Future echoes.
Use the Present, Past, and Future versions of yourself to open doors, trigger mechanisms, and survive the time rift.
Features
- A time-delayed version of your own movement follows you.
- Switch between 1s, 3s, and 5s delay patterns.
- Record and replay short Future routes.
- Combine three timelines in the same room.
- Explore branching paths and recover fragments of a forgotten memory.
- English and Simplified Chinese dialogue.
- Keyboard and mobile controls.
Controls
Keyboard: WASD / J / K / L / E / Esc
Mobile controls are included in the Android build.
Development Status
Delay Trace is still in development.
This build contains the core gameplay loop, several playable branches, narrative scenes, and experimental ending content. Some rooms, puzzles, visual effects, and story details are still being refined.
Feedback is very welcome, especially about:
- Whether the Past self is easy to understand.
- Whether the 1s / 3s / 5s branches feel different.
- Whether the opening guidance is clear enough.
- How the movement and mobile controls feel.
- Which puzzles or story moments deserve more development.
- Any suggestions about levels and difficulty curves?
Thank you for playing.
| Published | 4 hours ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 2.0 out of 5 stars (1 total ratings) |
| Author | Amiya_desi |
| Genre | Puzzle |
| Tags | 2D, Pixel Art, Puzzle-Platformer, Runner, Singleplayer |
| AI Disclosure | AI Assisted, Code |
Download
Click download now to get access to the following files:
Development log
- Major bug fix!!1 hour ago




Comments
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开头第一关的设计有些问题,但是还是很有趣的,加油
第一关的移动教程看来必须得找另外一个方式重做啊😅,都是在诟病这个,感谢反馈
Movement is kinda difficult. Can't even get up the last jagged edge on the first screen. Tried walljumping + strafing with j and k but no luck. Doesn't help that you are getting chased by yourself before you have to try again.
https://www.flexclip.com/cn/share/16306543tW6zXuqHVpay0BNxZ8yWGwL56MTAOwOm.html
But it’s true. Because I’m quite obsessed with parkour mechanics, I started with this kind of weird path. Although I originally wanted players to get familiar with the controls, I didn’t consider those unfamiliar with parkour. For a puzzle game, this is quite bizarre, so I’ll cut some of it :)