A downloadable game

TimeRunner is a time-based puzzle platformer centered on the theme of Connection.

In the current level design, pressure-plate logic is no longer the main interaction model.

The gameplay now revolves around:

- the Player

- Echo (your past self)

- Connection Beam

- Connection Sensor

You solve puzzles by shaping where the beam between Player and Echo travels over time.

### Core Loop

1. Move and record

- Perform a useful route first.

2. Rewind

- Return to an earlier point in your timeline.

3. Spawn Echo and establish a link

- Echo replays past actions.

- A live beam is formed between you and Echo.

4. Drive mechanisms via beam-sensor intersection

- When the beam crosses a Connection Sensor, it activates.

- Sensors trigger door behavior through Activated / Deactivated events.

5. Synchronize both timelines

- Success depends on where the beam is, not only where the character stands.

### Think in Segments, Not in Spots

Most puzzles are about controlling a moving line segment:

- Make the beam sweep through a target area.

- Keep it intersecting long enough.

- Use the opening window to pass through.

So you plan both:

- Echo anchor and playback rhythm

- Live player movement and timing

Together they determine beam angle, length, and coverage.

### Practical Strategy

1. Plan the beam first

- Identify required beam path through sensors, then decide positions.

2. Record an anchor route first

- Use your first pass to place Echo in a strong anchor position.

3. Execute a second route after rewind

- Use your live run to complete the intersection timing.

4. Iterate by retiming, not by rushing

- Most failures are timeline/beam timing issues, not pure execution speed.

### Experience Goal (034jam Connection Theme)

- You are connected to your own past.

- Connection is both visual language and puzzle input.

- Different timing creates different valid paths in the same space.

### Default Controls

- Move left: `A`

- Move right: `D`

- Move down: `S`

- Jump: `W`

- Rewind: `Q`

- Reload level: `E` (action name: `relode`)

### Quick Start

1. Open the project in Godot and press Play.

2. Enter a level from the level manager.

3. Locate sensors first, then plan your first recording around beam routes.

Published 17 days ago
StatusReleased
AuthorAmiya_desi
GenrePuzzle
AI DisclosureAI Assisted, Code

Development log

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